Amber Official Description:

A perky, straightforward girl, who is also the only Outrider of the Knights of Favonius. Her amazing mastery of the glider has made her a three-time winner of the Gliding Championship in Mondstadt. As a rising star within the Knights of Favonius, Amber is always ready for any challenging tasks.
Amber Avatar
Pyro Icon
4/5
Weapon: Bow

Amber Talents:

Combat talents:

Sharpshooter

Sharpshooter

Normal Attack

Performs up to 5 consecutive shots with a bow.

Charged Attack

Perform a more precise Aimed Shot with increased DMG.
While aiming, flames accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.

Plunging Attack

Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

1-Hit DMG 36.1%
2-Hit DMG 36.1%
3-Hit DMG 46.4%
4-Hit DMG 47.3%
5-Hit DMG 59.3%
Aimed Shot 43.9%
Fully-Charged Aimed Shot 124%
Plunge DMG 56.8%
Low/High Plunge DMG 114%/142%
Explosive Puppet

Explosive Puppet

Baron Bunny
  • Continuously taunts the enemy, drawing their fire.
  • Baron Bunny’s HP scales with Amber’s Max HP.
  • When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.
Hold

Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.

Inherited HP 41.4%
Explosion DMG 123%
CD 15s
Fiery Rain

Fiery Rain

Fires of a shower of arrows, dealing continuous AoE Pyro DMG.

Fiery Rain DMG Per Wave 28.1%
Total Fiery Rain DMG 505%
Duration 2s
CD 12s
Energy Cost 40

Passive talents:

Every Arrow Finds Its Target

Every Arrow Finds Its Target

Unlocks at Ascension Phase 1

Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%.

Precise Shot

Precise Shot

Unlocks at Ascension Phase 4
Aimed Shot hits on weak spots increase Base ATK by 15% for 10s.
Gliding Champion

Gliding Champion

Unique to Character
Decreases all party members’ gliding Stamina Consumption by 20%. The greatest effect out of all Talents of the same type prevails.

Talents Level-Up Materials:

The numbers represent the total amount of materials needed to maximize all the talents.

Monday/Thursday and Sunday

Level 2:

3
6
x12,500

Level 3:

2
3
x17,500

Level 4:

4
4
x25,000

Level 5:

6
6
x30,000

Level 6:

9
9
x35,000

Level 7:

4
4
1
x120,000

Level 8:

6
6
1
x260,000

Level 9:

12
9
2
x450,000

Level 10:

16
12
2
1
x700,000

Amber Constellations:

One Arrow to Rule Them All

One Arrow to Rule Them All

Constellation Lv. 1

Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow’s DMG.

Bunny Triggered

Bunny Triggered

Constellation Lv. 2

Baron Bunny, new and improved! Hitting Baron Bunny’s foot with a fully-charged Aimed Shot manually detonates it.

Explosion via manual detonation deals 200% additional DMG.

It Burns

It Burns!

Constellation Lv. 3

Increases the Level of Fiery Rain by 3.
Maximum upgrade level is 15.

Its Not Just Any Doll...

It's Not Just Any Doll...

Constellation Lv. 4

Decreases Explosive Puppet‘s CD by 20%. Adds 1 additional charge.

Its Baron Bunny

It's Baron Bunny!

Constellation Lv. 5

Increase the Level of Explosive Puppet by 3.
Maximum upgrade level is 15.

Wildfire

Wildfire

Constellation Lv. 6

Fiery Rain increases Amber’s Movement SPD by 15% and Base ATK by 15% for 10s.

Amber Ascensions:

1st Ascension
Lvl. 20
20,000
1
3
3
2nd Ascension
Lvl. 40
40,000
3
2
10
15
3rd Ascension
Lvl. 50
60,000
6
4
20
12
4th Ascension
Lvl. 60
80,000
3
8
30
18
5th Ascension
Lvl. 70
100,000
6
12
45
12
6th Ascension
Lvl. 80
120,000
6
20
60
24

Amber Stats:

Every character gets a specialized stat at Ascension Phase 2. In the case of Amber, she gets ATK %.
Ascension Level HP ATK DEF ATK %
Base Stats 1 793 19 50 0%
Pre-Ascension 20 2,038 48 129
Phase 1 2,630 62 167
Pre-Ascension 40 3,940 93 250
Phase 2 4,361 103 277 6%
Pre-Ascension 50 5,016 118 318
Phase 3 5,578 132 354 12%
Pre-Ascension 60 6,233 147 396
Phase 4 6,654 157 422
Pre-Ascension 70 7,309 172 464
Phase 5 7,730 182 491 18%
Pre-Ascension 80 8,385 198 532
Phase 6 8806 208 559 24%
90 9461 223 601

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